banner



Project CARS PS4 Car Detail Is Equivalent To High On PC, Using EQAA, More Details On PC Version

Slightly Mad Studios take revealed some new data on the PlayStation 4 version of Projection CARS and how it compares to the PC version of the game. Just similar the Xbox One version, the PlayStation four version uses EQAA for its anti-aliasing solution. The shadow particular is between medium to high equivalent PC setting.

Project CARS 2
PC medium shadow settings use 1024×4096 with 16 flake precision and PS4 is at the aforementioned resolution just with 32 bit shadow precision instead. The track and auto detail in the PS4 version is equivalent to loftier on the PC but in the case of latter, the level of detail for shadows scales between high and medium.

Slightly Mad revealed that the game uses lite pre-pass renderer.

"In that location are really ii EQAA resolves, ane before Movement-Blur (which is executed in HDR) and 1 before tone-mapping / bloom composition. On PC with movement-blur turned off, each sample of the MSAA target is tone-mapped individually – however since console e'er has MB enabled per sample tone-mapping is switched off."

The developer as well released the following numbers regarding shadow details in the PC version.

PC Low – 512×2048, 16bit, two spot shadows
PC Medium – 1024×4096, 16bit, two spot shadows
Console -1024×4096, 32bit, 4 spot shadows
PC High – 1408×5632, 32bit, 4 spot shadows
PC Ultra – 2048×8192, 32bit , iv spot shadows + enables shadows in Environment Maps

The PS4 and Xbox I versions are on medium settings compared to the PC version with some parameters varying between medium and loftier.

Projection CARS Features:

  • The largest rails roster of any recent racing game with 110+ unique locations
  • A wide variety of motorsports including GT, Touring, Le Mans Prototypes, Karts, and modern Open Bicycle and 80+ cars bachelor at launch
  • Dynamic weather, pit stops, and pit strategy cosmos
  • Dynamic fourth dimension of twenty-four hours and endurance races including the Le Mans 24H
  • World-class graphics running at 60 fps with upward to 45 drivers onscreen
  • Next-gen physics running at 600 fps and deep telemetry & tuning features
  • Competitive multiplayer for up to xvi players and the ability to create public, private and friend-based lobbies with 'Join In Progress'
  • Asynchronous Time Trial with downloadable ghosts
  • Regularly-scheduled community events
  • Social connectivity with photo and replay modes powered by The Driver Network
  • Back up for 30+ wheels, community apps, and virtual reality via Oculus Rift and Project Morpheus
  • Continual updates and further content after launch

We will bring you any new data on Project CARS as soon as it becomes available. Exist sure to check out our previous coverage on the game for more than information.

Source: https://wccftech.com/project-cars-ps4-car-detail-equivalent-high-pc-eqaa-details-pc-version/

Posted by: johnsonthentle.blogspot.com

0 Response to "Project CARS PS4 Car Detail Is Equivalent To High On PC, Using EQAA, More Details On PC Version"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel