For those unfamiliar with the Deus Ex franchise, it goes back to the year 2000 when highly hyped developer Ion Storm went on to develop a Organization Stupor-inspired action game that combined gameplay elements of commencement-person shooters and part-playing games.

Deus Ex received immediate notoriety and was highly regarded, selling over 1 million copies worldwide. Given the game's success, the title was later ported to the PS2 and Mac OS platforms. A sequel chosen Deus Ex: Invisible War was released in 2003, however the second installment was criticized for existence a dumbed down version of the original. Regardless of that, over i million copies were sold again, making it difficult to deny the franchise's success, which represented one of the few big wins for Ion Storm earlier the studio was shut downwards.

After many years of waiting the third installment of the Deus Ex serial has finally arrived. Deus Ex: Human Revolution, is a prequel to the original game, now adult past Eidos Montreal. Like previous titles, Human Revolution contains elements of first-person shooters and office-playing games, and to gamers' pleasure information technology appears the game is every fleck as skillful as its predecessors.

In other good news, we could very well have a new game capable of fully utilizing the power and features of today's high-cease graphics cards. Such games take become increasingly rare and with the exception of just a select few, most of the games we have run functioning tests on this twelvemonth accept been shameful console ports that would struggle to max out a tablet PC.

Games such as Duke Nukem Forever and Crysis 2 were massive letdowns, while the but game that has truly impressed usa recently was The Witcher 2: Assassins of Kings and that detail championship was exclusive to the PC.

So what does Deus Ex: Homo Revolution have to offering hardcore gamers? The game is said to fully implement DirectX 11 besides as other cut border features such FXAA, MLAA, HD3D and full support for multi-monitor AMD Eyefinity technology (up to vi monitors).

The DX11 back up brings about tessellation, which the developer has said was mainly used to enhance character silhouettes. Other DX11 features used includes DirectCompute enhanced Depth of Field, Blurs likewise as Shader and Screen-Space Ambient Occlusion.

The developer too claimed to have significantly rewritten the game engine to have advantage of multi-core processors. Eidos went on tape maxim that a dual-cadre setup tin provide upwards to a 70% increase in operation. As usual we'll exist looking at how the game performs with a range of GPUs and how information technology deals with dual, quad and hexa-core processors.